Making Games

Time… what is it anyway?

What? There’s a game I should be making? Man, that does indeed sound familiar.

Let me tell you: it’s not easy being old. You spot a squirrel in the backyard and you watch it happily nibbling at a tasty pinecone and WHAMBLAMMO THREE MONTHS JUST BLEW PAST. The squirrel has a family and a mortgage now and you’re wondering what the heck did you do with your life, especially with that part where you were supposed to be making a sweet-ass game about a Russian cosmonaut forcefully rescuing a moonbase.

So that’s a thing that happens to senior citizen game developers. Just you wait. But not on my lawn.

Anyhow, after a brief stint to the dementia ward, I’m now back in helm of this magnificent game production, which basically just gains street cred for being delayed. If you think about it, you can’t really have a game that would be shipping on time. The _coolest_ devs collect 100 million from crowdfunding and never release a game. It’s the new biz, baby!

Wait! Before you cancel your RSS subscription, I have a game recommendation for you: get Love You to Bits at from Alike. These guys basically made the game I was planning to make after Operation Balalaika, and in my books, this sort of temporal mechanics time travel kinda thing totally compensates for my lagginess, and we can all party like it’s 1999, though it’s still a year or two away.


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