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Making Games

Anatomy of a level

Thus far I’ve been just winging it with level design in Operation Balalaika and designo-implemented levels simultaneo-concurrently, but today I decided to add another layer of winging it-ness, and started using pen and paper *) to do quick design sketches. I hope this added bit of process will make development faster, as all process does. That’s why Nokia is still the greatest mobile phone company in the world, after all.

Feast your eyes on this fresh, exclusive making of material that just squeezed out of the far end of my new Process Pipeline of Agileness ™:

Michael Bay would be pleased.

That’s it for this post, thank you everyone, it was great.

*) Actually iPad and Apple Pencil, but pen and paper sounds more auteur-y, and I need to keep up appearances.

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